Cycle of Steel
“Cycle of Steel” was a team project which we had 6 months to complete. We decided to make a dystopian 2D rogue-like shooting game in unity where the dungeons are randomly generated.
Contribution
- Create and design different rooms for the dungeon generator.
- Designed and refined different game mechanics for the player and the enemies.
- Contributed to the design process for a range of weapons and enemies.
- Assisted the lead programmer for the implementation of the mechanics.
- Set up lighting in all the dungeon rooms, weapons, bullets, and enemies, enhancing visual immersion and atmosphere.
- Assist the lead artist on the creation of the final boss and room.